Wolfram's Nearest Neighbor Parallel


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About Parallel Wolfram's Nearest Neighbor Simulator

User Guide

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Background

This simulator was developed to explore Stephen Wolfram's work on 1-dimensional cellular automata, in particular, his Nearest Neighbor rules that use simple computational systems to produce complex emergent behaviors. Stephan Wolfram, born August 29, 1959, is a highly regarded computer scientist, mathematician, and entrepreneur, and also the founder and CEO of Wolfram Research, the company behind Mathematica, Wolfram|Alpha, and other computational tools. Wolfram's Nearest Neighbor refers to how each cell in a 1-dimensional array interacts with its adjacent neighbors based on certain rules. In 1-dimensional cellular automata, there is a row of cells, each of which can be in one of a finite number of states. At each time step, the state of each cell evolves according to a rule based on its current state and the states of its neighboring cells.

Purpose

The study of 1-dimensional cellular automata, particularly nearest neighbor interactions, has the following purposes:

Summary

In the context of cellular automaton, Wolfram's Nearest Neighbor algorithm can be applied to determine the state transition rules for each cell based on the states of its neighboring cells in the lattice. A cell, in mathematics, is a basic unit within a lattice, or rather, a rectangular grid consisting of discrete cells arranged in rows and columns, forming a multi-dimensional grid that acts as a spatial framework for cellular automaton evolution. Each cell typically has a finite number of possible states, and the evolution of the cellular automaton is determined by rules that govern cell state change over time by using neighboring cell states. A cell state refers explicitly to the condition or value associated with a cell within a cellular automaton, commonly represented in binary states (dead/alive), which is used for this simulation. The grid structure allows for the simulation of dynamic systems and the emergence of complex behaviors from simple local rules, such as rules 0-255 (2^8 rules). The rules change how the neighboring cells (left and right) determine the next cell state. The simulation can be completed with varying rule sets, lattice sizes, and iterations and each alteration will produce a unique result. Additionally, the Nearest Neighbor algorithm can be done with a finite or infinite lattice, such that an infinite lattice is unbounded with respect to neighbors where out-of-bound neighbors are 0 and become bounded. A finite lattice must be handled with null boundaries (cells outside of the lattice bounds have no influence on the evolution of the system) or periodic boundaries (edges of the lattice wrap around to connect with the opposite edge). In this case, the parallel algorithm enforces that the current lattice of cells is used to determine the cell states within the entire following lattice; there is one uniform computation that acts as a parallel transition from one iteration to another. Overall, cellular automata are discrete computational models composed of a grid of cells that iteratively evolve using a set mathematical rule.